

You don’t have to plan your route through the level all that much either, you can just teleport into a group of enemies, hit a couple of them, and then teleport back out.īecause of this, it does get slightly repetitive as you go on but the game does throw in some new elements from time to time to stop it from ever becoming too big of a problem. But in this game, you can make a mistake and easily rectify it by teleporting a few times out of harm’s way. Once you made a mistake in Hotline Miami, that was it, you died. Those that enjoyed the challenge of Hotline Miami might be somewhat put off by Mr. There is, however, a downside to this system, and that is it makes the game a little too easy. It’s a really great system, and it makes you feel like a badass. It isn’t unlimited use, you can only use it 5 times in a short amount of time before it refills again. So this means that if you have an enemy waiting for you on the other side of the door, you can walk round the side, teleport behind him and take him out before he can even react. This allows you to cross otherwise impenetrable walls, which can quicken things up a hell of a lot, rather than having to use doors like normal people do.
#MR. SHIFTY REVIEW ZIP#
By tapping the B button (or trigger, if you prefer) you will zip a small distance in the direction you are facing. Now we come to the teleport ability, the thing I love most about Mr. Most enemies take two punches to knock down but there are the brutes who take three, however, I never found these to be any trouble at all due to the fact that their weapons are their fists. Other variations can use machine guns, flamethrowers and grenades, to name a few. I personally took down the guys who use the shotgun first as I had the most problem with these, so getting them out of the way first was a big step in winning the overall battle. The game features a fair few different enemy types and you will naturally get to study which enemies to take down first or avoid until later as you get to know what each type of enemy does in terms of attack. There are other weapons that are used for comedic reasons more than anything and whilst this is certainly not a super serious game by any stretch of the imagination, it still is a little silly that throwing ‘weapons’ such as pillows or fruit could one shot any enemy you encounter in the game, but one shot them it does. You can use weapons, but there are no knives or guns of any nature that you can use, instead you can use weapons such as lead pipes and planks of wood. Shifty isn’t ultra-violent and there is, in fact, no blood or gore involved, you’re simply knocking them out, Batman style.

Much like Hotline Miami, your main priority throughout the whole of the game is beating up bad guys. You see, this is a game that doesn’t need to rely on a ground-breaking story, it just needs to help the game tick along and it does just that just fine and that’s a good thing.

But to be honest, it could have been about anything and it wouldn’t have made a single bit of difference. Shifty follows a teleportation-fuelled heist to break into a secure facility.
